Most of the gameplay in Duodecim is similar to what you experienced in the original Dissidia. When certain characters are on the screen and acting awesome (I'm in love with Golbez dude knows how to monologue), I'm content. The story itself is weak and lacks emotional focus, but it's much better than your average fighting game plot. Because I froth at the mouth for melodrama, I'm a fan of the whole "light versus darkness" shtick. They're struggling to come to terms with this concept of "endless battle" and trying do something about it. In Duodecim, players are introduced to six new Final Fantasy heroes that star in this story. Duodecim describes the cycle before the cycle in the original Dissidia. As it turns out, this conflict has been cyclical.
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